using UnityEngine;
using System.Collections;

public class Floor : MonoBehaviour 
{
    float xValue;
    float yValue;

    public float ratioTile;

	// Use this for initialization
	void Start () 
    {
        xValue = transform.localScale.x;
        yValue = transform.localScale.z;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
